To do this you must master the art of 'Funk Fu' which means basically you must be able to time your button presses, on the Xbox One 'A' jumps and 'X' attacks. To get through each level you must basically jump and attack at the right time. And that's it.
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There are some customisation options, but except for some of the weapons (which you will need to unlock certain gates) they offer no difference in gameplay. I would have thought that having a helmet on would you give you one extra hit pint, but that isn't so. If you get hit once then your jacket falls off. Get hit again and you die and can retry from the very beginning of the level. There are no checkpoints, which usually I wouldn't miss given that the levels are so short, but they are so dull that having to go from the beginning again honestly feels torturous.
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Graphically the game is pretty nice and the music would have been great...if it didn't repeat quite so much. The controls, whilst nothing new, do work well and are responsive. The game has clearly been made well, it is just the idea of it that I can't get behind.
I feel awful slamming this game, I really do. I wanted to like it. I always want to support indie devs, but I can't recommend this game. It should have been a mobile game. But saying that, that market is so saturated with games like this that Funk of Titans maybe wouldn't have gotten the recognition it deserves on that format. It would have worked wonderfully there though the price point would have had to drastically change on mobile devices for it to ever get a look in. As it stands I think this game will flounder somewhat in the competitive console market, and whilst it's priced at £7.99 I believe it is just too high to just take a punt on.
4/10 SKIP IT!
A code was provided for the purpose of this review.
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