Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Monday, 21 January 2013

2D Voxel Madness (XBLIG) Review


 2D Voxel Madness is available now on the XBLIG Marketplace.

I never played the prequel to this game, Volchaos, so I am in no position to compare the two. I played this game as a stand-alone game, as when I first approached the developers that's what I understood it to be. I was soon corrected upon loading the game!

Now I have to just say this game is weird. I've just finished playing it and I'm still struggling to adequately put my thoughts into words for you. I'm not undecided on the game or anything, but I guess I don't have that much to say about it.

It's easy to see that this game could easily become a time-sink. Put it on for five minutes and there is a large possibility you'll still be sat there an hour later. If you don't know much about the game let me give you a quick overview. You're a little guy mining for diamonds and fighting off weird monsters. There doesn't seem to be an overall objective from what I could gather. You collect stuff, destroy stuff and can build stuff. It is like the most simplistic version of Minecraft ever.

Now I have to be honest and say I did struggle to see the point in playing this game. There is no rhyme or reason to it at all but it is not an horrific game. It's ok. And at 80MSP you can't really go wrong. I'm betting there are people out there that could do all sorts with this game, but personally I don't have the patience. It is a nice simple little game, but it does have scope for more if you're a more patient person, or have more time on your hands.

Graphically it's quite nice. It kept my daughters attention with the cartoony monsters anyhow. And the music is nice too. As I say theres nothing I hate about this game, but nothing really that stands out either.
5/10 TRY IT!
A code was provided for the purpose of this review.

Sunday, 20 January 2013

Black Knight Sword (XBLA) Review


Black Knight Sword is available now on the XBLA Marketplace for 800MSP.

Black Knight Sword is a 2D side-scrolling hack and slash game. But it is unlike any other I have played before, I'm still undecided whether this is a bad thing or not. I'm gonna begin this review by saying this game is intriguing...make of that what you will.

The art style is beautiful, in places it is really stunning. All of the game plays out on a kinda stage, complete with curtains around the screen. Curtains down when you pause, or die. It's a pretty neat little concept. The music as well is brilliant. It really fits the art style well and makes for pretty atmospheric gameplay. The voiceover is a little freaky, but again it does fit in. The loading screen continues the stage show theme by giving us a silhouette audience which is pretty cool.

So yeah that all sounds pretty good, right? And that bit is, but I still can't honestly tell you I enjoyed this game. I don't know whether it's because it's just a little too weird, or purely because I'm easily bored with hack and slash games. This game definitely is a button basher, there is no sense of needing any real tactics to this game, just bash and hope and you'll be fine.

This game is really weird. Item boxes, yeah they're in the form of microwaves. Yup, doesn't make any sense what-soever, but then neither does the game. It all feels really disjointed, like it was trying hard to be this weird. Nothing is really explained. The shop is one of the weirder moments. The first time you trigger the shop, by catching a little eye-thingy, a big eye pops onto the screen and thanks you for rescuing her child. Now to repay you she will sell you stuff, extra lives etc. STRANGE!

This game is beautiful, no one can take that away. It really is pretty stunning. But the gameplay is dull as dishwater. I found myself bored pretty sharpish and I had a headache. That's no fun.

And the JUMPING. Eurgh. I hate games that include jumps that are a little too big for a single jump so you have to double jump like an idiot all the way round the level. Irksome to say the least.

That being said I don't think everyone will hate this game. A fair amount of you will probably love it. If you're looking for something a little different, or love hack and slashers, definitely give this a try!
6/10 TRY IT!
A code was provided for the purpose of this review.

Sunday, 2 December 2012

Deadlight (XBLA) Review


Deadlight is available now on the XBLA Marketplace for 1200MSP.

I love zombies, or as they're called in this game 'Shadows' who doesn't? I know the market is kinda saturated with zombies at the minute but there is obviously a reason for that. Zombie games, when done well, work VERY well...and they bring in the money,

When I first heard of Deadlight I knew I wanted to play it. 2D Platformer-style game with added zombs?! YES PLEASE. This game merges the two biggest reasons I am constantly searching the XBLA Marketplace, and boy does it do it well!

The story is cool. Set in the past we learn there has been an outbreak of a mutated form of rabies, creating the shadows. The shadows are the walking dead, only looking for one thing, nice fresh flesh to sink their teeth into. I LOVE that this game mentions a mutated form of rabies, as it seems that if zombies were to become a real issue, that would probably be where it would come from. It makes the most sense, no?

The animation style is right up my street, cartooony comic-style cutscenes explain the story between all the 2D platforming goodness. The voice acting is good too. Not overdone and not cheap and tacky, refreshing after some of the games I have recently played. Once we get into the game itself the graphics continue to be awesome. They've created a 3D environment which looks amazing. One of the things I loved the most is that, whilst our character is moving on a 2D rail at the front of the picture, shadows animate in the background and come into the 2D plain for you to grapple with. The 3D animation and integration is really impressive and definitely helps this game stand out as one of my favourites this year. The movement you can see in the background is quite chilling at times and definitely helps to create tension. I found myself not breathing a fair few times whilst I desperately raced a shadow to the exit. 

Now many of you will be aware of my gripes regarding tutorials. Yes we don't always need them, but I do like them to be there. This games tutorial is PERFECT. It doesn't get in the way of the game, it works seamlessly to show you how to get the best from the game and doesn't really feel like a tutorial. A*!

The game plays so well and has plenty of finishing touches that makes this experience so brilliant. Little things like being able to taunt the shadows to lure them to your position. It definitely makes this game a little less frustrating and a lot more like a survival game. I loved the way you can barge through locked doors too. Very cool. And it is pretty HARD, which it should be. It is very easy to be overwhelmed by the shadows and not so difficult to kill them. They can take you down fairly quickly if there is a few of them and the addition of a limited stamina bar only adds to that pressure. Stamina drains relatively fast and once it's drained your screen goes all shaky, another neat feature. I HATED it, but in a good way because I only hated the stress it brought me and the fact I couldn't keep tapping 'b' to get out of trouble.   Stamina is a big thing in this game. The shadows are fast, faster than you UNLESS you are sprinting, so you really have to save it for those sticky situations where running is your only option. There are MANY points where you literally scrape through and survive, making this a much more realistic zombie game than some.

All is not lost though. Yes it seems pretty difficult being faced with the all these shadows, but in a lot of places you can use the environment against them. For example you can turn on the electrics and lure them into the current. Or under a car you are duly going to drop from a crane. All good fun.

The collectables were a bit of an issue for me. I LOVED being able to read Randall's diary and get a glimpse into who he is, and I found it was a really good, realistic story-telling device. What is not realistic is that these pages are scattered all over the place. WHY?! But the diary does drive you to want them all, you want to know the whole story and this is a good way to hear about the past without any jarring story-sequences. 

Now for the issues I had, and there really wasn't that many. One of which could probably have been solved if I just had curtains. This game is very dark. Literally pitch black in points. Playing this on a bright sunny day with my humongous windows made me turn the brightness all the way up to just barely be able to see. The game isn't losing any marks for that though, just be aware you may need to fiddle with some settings. Physics are sometimes quite realistic, like when Randall is wading through water, but at other times not too good. I have no problem with bad physics in a plat former, its the inconsistency that was a little annoying. The levels are not that realistic but they do work well. It's just hard for total emersion if you're looking around thinking 'there is NO WAY that would ever be there'. But that's it. A very small list of NIGGLES are the only negative things I could think to pick at.

This is definitely one of the best platformers I've ever played. Platformers generally lack story and this game has a great one. It feels different, fresh and new. I can honestly recommend this game WHOLE-HEARTEDLY to ANYONE. This game NEEDS to feature in your game list. BUY IT!

10/10 BUY IT!
A code was provided for the purpose of this review.