Tuesday, 14 February 2017

Gimme Five (WP10) - Review

I'm baaaaaccccckkkkk. And I review games for Windows Phone's now too. Or I can anyway.

Gimme Five gets to be the first game I've ever reviewed for Windows Phone, so thank you to the dev - Shuboarder - for giving me a code when I've not only never reviewed a WP game before but have been on a bit of a break too. I was worried about how easy (or difficult) I would find it to get stuff to review. It means a lot :)

Anyway, Gimme Five is a simple quiz game in which you are given questions to which you have to give the five correct answers out of a board of nine possible answers. The range of questions is insane. I have played it for hours now and have encountered minimal repeats. Some are really simple - colours, fruits, animals etc. (though I did manage to enter "horse" as a colour last night. I was tired!) others are a bit more niche - Xbox 360 exclusive's, celebrities that didn't have children, things like that. There are geographical questions, historical questions and my personal nightmare Periodic Table questions. Argh.

Luckily there are three little "cheats" as my son likes to call them - power ups to you and me. You can skip the question, get the game to show you one answer at a time, or get it to remove all of the wrong answers off the board. This last one you can only use once, as far as I know, but that seems fair to me. You level up and accrue Kudos Points when you play which can be spent on continues after your three lives have been used or saved up to unlock new things on the Kudos Wall. There are loads of things to unlock and they include items that give you more time, more skips and more points per answer to name but a few. You can equip one of these at a time.

It's an incredibly simple game, one that probably has many of you thinking "Nah, not my thing" but honestly it is addictive. I have actually had the Xbox One to myself this week and have still sat and played this for an hour at a time. There's a leaderboard after you're done that shows your rank amongst everyone playing at that time, which is pretty neat and definitely brought out my competitive side. There are 1000g's up for grabs for those of you that hunt for them,and they seem pretty straightforward so far.

I do wish there was a vertical mode. I'm no developer and couldn't tell you the first thing about making a game, but I just feel that this game would have worked just as well vertically. As it stands you have to hold your phone horizontally as there are two screens, one of which show you the question and possible answers whilst the other one shows you your current score, your KP and your remaining power ups. I just think that it could maybe be possible to streamline this, but as I said I don't really know. I'd just be able to reach all the answers with one hand if I was able to hold it normally!

If the rumours of it's Xbox One release are true then I am very excited. It is a really fun game that I think will work well on the console and the possibility of maybe some versus modes or something is very exciting. It's definitely something I'd be interested in anyway.

I'd recommend Gimme Five to any of my readers who own a Windows Phone. It works well, I've encountered no crashes or anything and it is the perfect game to while away some time with. And the sounds you get when you get an answer right as just SO satisfying! It's a few quid guys, go get it!

Guess Who's Back?

First off I just want to thank anyone reading this for sticking with me through the blog's hiatus. It was a tough decision to take a step back - one I didn't take lightly - but, ultimately it is what I needed to do for my family. You don't just bounce back into this type of thing after you hear a terminal cancer diagnosis. Or I don't anyway. I needed to take a minute (or a couple of months) and just let it sink in, I guess. We're dealing with it and looking into other options. After the next scan I think we'll have to get a GoFundMe (or something of that ilk) page up so we can actually get her the treatment. One step at a time though, eh?

I think that's what these last few months have really taught me. I am an anxious person and waiting for news/treatment/whatever patiently just doesn't come naturally to me. When we first heard her diagnosis I was constantly sick because nobody was doing anything. It felt like wasted time. Now that treatment has started, I see that starting it earlier would have been horrendous. She was recovering from an infected surgical wound after her op last summer, a wound that actually still has a tiny bit of healing to do. Cancer treatment wipes you out. She is THE strongest person I know, but even she has found she has had to accept our help. Imagine doing that when you still have a gaping wound in your abdomen. It would have been incredibly dangerous. So I'm becoming more at peace with waiting. Sometimes doing nothing IS the best thing, a concept I had never really considered before.

Anyway, this wasn't meant to be a long maudlin story. I originally started typing my next review, but felt I couldn't go straight back into it without offering at least a little in the way of explanation. So I started to do that in the introduction and felt bad on the game. It didn't need to have this negativity forever stuck next to it, they both deserve a post of their own.

Anyway, I'm back - for now. Thanks for giving me the time I needed. And thanks for sticking with me.

Monday, 7 November 2016

Mafia III (Xbox One) - Review

Mafia III is available now on Xbox One and is priced at £49.99.

It may seem like this review is a little late in the day. I know some of my followers on Twitter have already played it, and many have already made their mind up about the game. I am sorry it's taken me so long to get this review to you, but I have a few reasons for it; I received my copy a week after release, just as my kids broke up for half term which significantly cuts the time I have to play a game that isn't age appropriate (or thereabouts). Secondly I decided early on that I would complete the game before I tried to get my thoughts out to you guys, for two reasons really; one is that my brother wants to borrow it and the other is that I soon knew that if I didn't complete the game before writing my review the chances of me returning to it afterwards would, unfortunately, be pretty slim at least for a while.

I have looked forward to this game all year. I loved Mafia II and was genuinely excited when I was told I could review Mafia III. The game starts off brilliantly but unfortunately it peters out into a bunch of literally the same quest over and over, ruining the pace of the otherwise fantastic story. I wanted it to be snappy, to feel like I was racing from revelation to revelation without a moment to gather my thoughts. Instead you have what feels like days to think about the last bit of story you received because they are interspersed with at least two enforcers to kill, a load of robberies/breaking things/generally fucking things up for the bad guys and then returning to one of these places to kill the boss - this was by far the most annoying part - by messing with his operation you draw him out but I really wish that they could have just been in the general area and you'd have to hunt them down. It just feels kinda lazy to return to the same factory or whatever again.

The graphics aren't as bad as you have been lead to believe. Everything is a bit fuzzy and yes the sky and water really is a bit crappy but it's all ok. But actually some of the textures are incredible, which I guess kinda make the bad parts look worse. There are some issues with draw distance that saw me driving head on into a car that had just popped in front of me on more than one occasion. The cut scenes look fantastic though, the faces in particular are great to watch, and the lip syncing is pretty much spot on, something some games still seem to struggle with. The story is given through interviews and it is a brilliant touch. I especially loved the grainy effect on the ones from the past, they looked perfect. The voice acting is superb too, emotive and convincing. And it isn't possible to review Mafia III without mentioning it's absolutely fantastic music. This game has the best soundtrack ever. Seriously, it's amazing. I completely understand now why some YouTubers were given vinyl's and record players, this soundtrack is something to celebrate.

Now I wrote the above before I had finished the game. I did toy with deleting it and starting my review again, but that didn't feel fair. Yes, my opinion on the game has changed a little since I've completed it, but that doesn't remove the fact that for the vast majority of this game I was bored and hoping I was getting close to the end. A lot of the time the actual gameplay felt like it was getting in the way of the actual game. Which I realise sounds stupid, but it feels like the dev really struggled to fill this large open world and so it is populated with missions that don't really offer much variation. Repeating the same missions over and over again really detracts from the action of the story in my opinion. And the story is fantastic.

Any of my Twitter followers will know I was starting to really burn out doing this review. And I think this is the biggest problem with Mafia III, it is super hard to have a huge gaming session without ending up feeling a little bored and burnt out. This game is not designed to be played in large chunks, and if I could have played it slowly, maybe a couple of missions a day I likely wouldn't have felt so bad about it. Luckily the last few hours of the game really picked up the pace again. I played it for four hours straight on Friday night and enjoyed every minute. It was exactly what I wanted from the game and has made up for some of the boredom I felt whilst playing the middle bit. I actually want to play it again to get the other ending, but not just yet. I'm not completely crazy.

Overall I would recommend this game to anyone who has considered picking it up. It isn't perfect by any stretch of the imagination, but the story is well worth experiencing. Just take it slow and play it alongside something else too so you don't end up burnt out and hating it. It does get better, I promise.

6/10 TRY IT!

A copy of the game was provided for the purpose of this review. 

Tuesday, 25 October 2016

Manual Samuel (Xbox One) - Review

Manual Samuel is available now on the Xbox One and is priced at £7.99.

This game is bonkers, so naturally I wanted to give it a look. With half term now here I am always on the lookout for games I can still play with two eagle-eyed children about full-time, and this seemed like a good one to let my kids watch between play fights and epic battles between clip dolls and Imaginext figures.

I was right. This game has had me and my kids howling with laughter. You play as Samuel, who is a bit of an idiot. He manages to get himself ran over whilst chasing after his now ex-girlfriend and thus makes a deal with the devil to live manually for 24 hours in order to win his life back. Samuel now has to consciously do everything we take for granted, including blinking and breathing.

The day starts off simply enough with you learning to just blink, breath and put one foot in front of another. Soon though you have to have a pee, then brush your teeth and have a shower. Then you have to drive to work and dodge an obscene amount of grannies jaywalking. Anyway, the day progressively gets harder and more buttons are introduced, you get the idea.

I didn't struggle with this for quite awhile and was feeling rather smug with myself. And then suddenly it just felt like I didn't have enough fingers for the task at hand and I got completely sick to death of hearing the dialogue I had thought was funny a few hundred attempts ago (this might be a slight exaggeration).

It started off as a game I would definitely recommend to most people, the graphics are cartoony, the voice acting is great and the game is generally enjoyable. But then it wore me down and I just didn't find it as funny anymore. Luckily it's a fairly short game with easy achievements so there are plenty of people that would like to add this game to their collection.

6/10 TRY IT!
A code was provided for the purpose of this review. 

Friday, 14 October 2016

Bioshock: The Collection (PS4) - Review in Progress

Bioshock: The Collection is available now on PS4 and is priced at £44.99.

I did have all of the Bioshock games on the Xbox 360. I bought the first two at the same time, way past release date (read: cheap) thinking that I'd enjoy them and get round to them fairly soon. Then I played a bit of the first one and scared myself to death before I even got to Neptune's Bounty and have never really played it since. Bad Dannie. I bought Infinite in a Deals with Gold thing ages ago in the hopes it would become backwards compatible at some point - and that I'd have grown some balls and played the first two games through.

If, like me, you haven't played the Bioshock games before then Bioshock: The Collection offers immense value for money. It feature all three games and the DLC and they've all been given a graphical overhaul too. All of this for less than the price of one new game!

It has taken me ages to get around to writing this review, because I wanted it to be a complete review. But, having never played the games before, I can't just dip into each one for a few hours and tell you about how they've changed. I still want to enjoy them and I won't if I have to go to Bioshock 2 and Infinite before I've finished the first one. I was gonna just wait until I had played them all to write this up, but given that my PS4 has been a bit temperamental and I am out of the house more than usual at the minute looking after family I haven't been able to play them as much as I'd like. So I'm gonna do an ongoing review and come and update this as and when I have something more to say.

The PS4 version comes on two discs, one disc for the first two games while Infinite gets a disc all to itself. With the first disc in you just slide left or right to choose which game to launch. They both install separately too, good news for anyone struggling for space on their HDD.

Now obviously I haven't looked at Bioshock 2 or Infinite yet so I can't tell you which looks better now, but Bioshock 1 looks a hell of a lot better than it did originally, the graphics have been cleaned up really well. Don't get me wrong parts of it can still look weak - with the character's being probably the most dated looking - but it does look great now. It's a great remaster.

I have encountered a couple of glitches but nothing game-breaking. A few times it has appeared to have frozen completely but just pausing it for a second has fixed it and I've been able to continue as normal. I've read about a lot of glitches, but in all honesty that has been the worst one I have found.

I'm probably one of very few people that hadn't already played these games. If you haven't played them you've got nothing to lose by buying them. They do offer great value for money for newcomers and die-hard fans alike. Anyone who has already played them can afford to wait for a sale and make these games even more worth it. We do game in the era of the remaster now, but it is refreshing to see a whole collection remastered, rather than just one of a larger whole. And this collection is cheaper than the upcoming Skyrim remaster and many of the remasters we've seen already.

For now I'm going to get back to my play through, but I'll be back to ramble on at you more when I can!

XCOM 2 (Xbox One) - Review

XCOM 2 is available now on the Xbox One and is priced at £44.99.

You may remember that I have previously reviewed XCOM 2 when it first released on Steam earlier in the year. I LOVED it. I had been excited for this game for months and it didn't look like a console version would be released at the time. I know, I know, how naive of me, eh?! But I HAD to play it so when a little box popped up and said that it was literally impossible to install the game on my trusty six year old MacBook Pro I had a little cry and then bought a laptop more suitable to my gaming needs. Thos being playing XCOM 2, because thankfully Sims 4 DOES work on my ageing Mac. There is a God.

Anyway as much as I loved playing XCOM 2 on my shiny new laptop I was ecstatic when I found out it was coming to consoles. I know you can use a controller with PC's but I dunno, I just feel more at home gaming on a console. Which is annoying because games for PC are a hell of a lot cheaper usually.

I'm not going to go into the story here, obviously it is the same game I reviewed on Steam, so if you want to know more about the story, click the link at the top of this review. Graphically it is still as beautiful as I thought it was then, and there are still plenty of customisation options. It IS the same game after all.

There are some issues with the console port though, that as of yet I don't know when they will be patched. It lags sometimes in game, the framerate can be incredibly choppy and the cutscenes have glitchy dialogue that chops in and out. So it's not a perfect port, by any means. Despite that though I still choose to play XCOM 2 on my XB1 now rather than my PC, so I definitely don't consider them bad enough to ruin the game for you. Don't get me wrong, the cutscene glitches in particular are so annoying but they're never that long and the game is so much fun that I kinda don't care.

If you have ever shown even a passing interest in turn-based strategy games then you need to add this game to your Xbox One collection. Technically it isn't a perfect port, but it's a damn perfect game. Even if you do want to break your controller because a shot with a 69% chance of hitting misses and results in your death.
9/10 BUY IT!
A code was provided for the purpose of this review.

Friday, 23 September 2016

The Turing Test (Xbox One) - Review

The Turing Test is available now on the Xbox One and is priced at £15.99.

I'm typing this fresh from completing it this morning. I played it until 2am the night before, before I had to give in and attempt to get some sleep and the minute I could today I jumped back in to finish it off. It really is a fantastic game (and it's easy to get all of the achievements). 

I came to it knowing a little bit about Alan Turing and The Turing Test but the game explains everything well anyway so you can go in blind and not miss out. So don't worry if you haven't fully researched Alan Turing and his accomplishments. You won't be alone. 

I always struggle to review a game like this. A game with a story so rich that I'm still pondering it hours - sometimes even days - later. I came to this expecting it to be primarily a puzzle game (which, obviously it is) with a story shoehorned in so that you feel compelled to continue. The Turing Test couldn't be further from this, for me at least. I made my way through the various rooms as fast as I could, hungry for the next story section. And right through to the very end it never disappointed me. 

It feels petty with a game like this to boil it down to it's various sections and discuss all of the elements that make it what it is. The game is slick and thought-provoking and the story is truly intriguing, which for me is so much more important than a game looking picture perfect. That isn't to say the graphics aren't great, they are, but they just play second fiddle to the meat of The Turing Test. The voice acting deserves some recognition here because The Turing Test features some incredible talent. The same can be said for the games soundtrack, often with a puzzle game I end up turning the music right down in the mix because they can be pretty annoying, but I never even considered doing it whilst I was playing The Turing Test, even if it did risk waking the kids up. 

As you work your way through the game you will unlock new ways to interact with your environment. I really enjoyed the puzzles in this game, they made sense to me and I never found myself completely stuck. I sometimes had to step back and think for a second but I never had to restart a level, which speaks volumes for the level designs. I had fun working my way through some of the more involved sections and can honestly say I never felt like I was burning out. 

I have one gripe with this game, yep, just one. It isn't a particularly big problem but my god I found it really annoying. After pretty much each chamber I encountered a significant load time. I'd be walking down the corridor to the next room when everything stops and the little swirly ball of doom would appear for anything from 30 seconds to two minutes. I hope they patch this, because it does remove you from the action and disturb the flow of the game quite significantly, which is a real shame for an otherwise perfect game.

I don't want to tell you to much about this game, I want you to experience it. It is easy to recommend this game to each and every one of you that read this review. It's an amazing experience and a lot of fun to boot. Go grab it! 
9/10 BUY IT!
A code was provided for the purpose of this review.